Pin-a-Go-Go transforms Dixon into pinball paradise

The multi-ball feature of Star-Jet pinball machine on display at the 2014 Pin-a-Go-Go show in Dixon, California.

The multi-ball feature of Star-Jet pinball machine on display at the 2014 Pin-a-Go-Go show in Dixon, California.

Looking for something with a little pop or an idea to bounce off your friends this weekend? People can find endless hours of fun with unlimited gameplay on more than 100 pinball machines at Pin-a-Go-Go at the Dixon May Fair this Friday, Saturday and Sunday.

The A-Go-Go pinball machine on display at the 2014 Pin-a-go-go festival in Dixon, California.

The A-Go-Go pinball machine on display at the 2014 Pin-a-go-go festival in Dixon, California.

My friends and I made the 2-hour drive to the festival last year and we were amazed at the machines on display in three large spaces on the fairgrounds. Newer novelty machines were on display and playable (like one based on the most recent “Star Trek” movies). The machines went back decades, including some of the first tables that were based on releasing a ball and watching it bounce of pins, giving the game its name.

Getting to Dixon was straightforward — it’s off of Interstate 80 between Davis and Vacaville. The fairgrounds are just south of the downtown, so be ready for a little bit of off-highway driving. Parking was free and the lot was fairly expansive.

Entry into the event _wasn’t_ free, but the $25/30 admission was worthwhile to both the attendee and the town, as the proceeds benefit local community groups. Be forewarned — much of the event is cash only, although an ATM card can be used for some transactions.

After you get in, all the machines that are playable are set to free play. If the machine is open, you can just walk up and give it a whirl. You can usually play a couple of short games before common courtesy prompts you to give the machine up to anyone waiting in line.

A panorama of one of the rows of playable pinball machines at the 2014 Pin-a-Go-Go in Dixon, California.

A panorama of one of the rows of playable pinball machines at the 2014 Pin-a-Go-Go in Dixon, California.

Some of the machines were provided by museums, like the Pacific Pinball Museum in Alameda. Many of the tables were provided by private collectors who thankfully share their treasures with others for a few days.

The playfield board for the Monopoly pinball game on display at the 2014 Pin-a-Go-Go show in Dixon, California.

The playfield board for the Monopoly pinball game on display at the 2014 Pin-a-Go-Go show in Dixon, California.

Spending a few hours among the tables gives you a more expansive view of this gaming world beyond the couple of neglected pinball machines that you might find at a pizza parlor or bowling alley. There are vendors offering parts to help keep the machines running and modernize the devices somewhat (like switching out old bulbs with LED lights). One vendor had a playfield for the old Monopoly game which underwent the LED conversion. I played that machine for years at Madison Bear Garden. I still love how it looked, especially with the upgrades.

Each of the tables includes a small white card detailing who the owner is and if the machine is for sale. Some machines trade hands over the course of the weekend (and some of those purchased devices are sometimes taken out of play once a deal is completed).  There is also a fundraising raffle of a couple classic tables, which we did NOT win last year.

The number of machines available for play are overwhelming. The main room has several rows containing dozens of tables and there are two more halls beyond that. One hall appeared to be dedicated to more vintage machines, like “Classy Bowler” or a rocket-themed game called Star-Jet which featured one of the earliest examples of multi-ball.

Backglass art for the Classy Bowler pinball game on display at the 2014 Pin-a-Go-Go show in Dixon,

Backglass art for the Classy Bowler pinball game on display at the 2014 Pin-a-Go-Go show in Dixon,

The third hall is in a separate building a short distance away and appeared to feature mostly newer machines, although there were some gems from the 1970s and ’80s, including a giant-sized “Superman” table that Atari later adapted into a failed video pinball game (which I played in Alameda).

It seemed impossible to play every single one of the machines in a day. There’s little seating so you begin to enter something of a fugue state after a few hours of standing and ceaselessly bouncing silver spheres through ramp- and trap-filled cabinets.

There is some respite — there are a handful of tables and a snack stand selling hamburgers, hot dogs and the like. On Sunday, there is the free All British Motor Vehicle Show & Swap Meet on the fairgrounds so you can enjoy a different sort of chrome than pinball. There are also clinics for people to learn the best pinball tricks (I never learned to really bump the table) and mini tournaments geared to people with different playing experiences. Basically, you’re not going to get bored here.

Backglass art for the 1978 KISS pinball game

Backglass art for the 1978 KISS pinball game

As our visit progressed, I lost track of the different pinball machines we played. Generally, the earliest tables were the hardest to play — some of the early bumpers were too short and the ball dropped out of play too quickly. The tables from the 1950s and ’60s showed a considerable amount of creativity and were fun to play as a novelty, but they were still missing a lot of features found in more modern games.

Things change after electronics take hold in the pinball world. Manufacturers also threw a lot of ideas against the wall to try to combat the rise of the arcade machines (which fell prey to home video gaming in a few short years).

There were some brand tie-in machines that looked good, but weren’t necessarily a lot of fun. Some of these boards included KISS and “Doctor Who.” The KISS machine was definitely very unique, but it wasn’t easy to get into the game before it ended. However, people will have another shot at the game because they’re bringing it back.

A portion of the playing field for 1994's World Cup Soccer pinball game on display at the 2014 Pin-a-Go-Go show in Dixon, California.

A portion of the playing field for 1994’s World Cup Soccer pinball game on display at the 2014 Pin-a-Go-Go show in Dixon, California.

Doctor Who brought back a lot of nostalgia because it was made after the series’ original run ended in 1987. The game has a complex array of options as each incarnation of the Doctor offered a different set of bonuses, but it wasn’t too hard to get into a multi-ball. It also featured a lot of moving parts (which lead to a higher rate of breakdowns, from what I hear).

World Cup 1994 is a machine that would seem be instantly dated after the competition ended 21 years ago, but it seemed to gain some relevance as soccer has surged in popularity in the United States. The machine had some unique challenges, including trying to deflect the pinball of a whirling soccer ball into a goal (just like in real life!).

Some of the playfield art for 1994's World Cup Soccer pinball game on display at the 2014 Pin-a-Go-Go show in Dixon, California.

Some of the playfield art for 1994’s World Cup Soccer pinball game on display at the 2014 Pin-a-Go-Go show in Dixon, California.

There also appeared to be some odd attempts to add sex appeal — like depicting the referee as a buxom woman in a form-fitting uniform. Throughout the history of pinball, there were many shameless attempts to use sexualized images. It is something that has regrettably continued to this day with such machines like “Whoa Nellie! Big Juicy Melons,” which features a cute, cartoony farm theme marred by gratuitous, over-the-top references to female anatomy.

Ultimately, Pin-a-Go-Go is a great event for people of all ages. Even after hours of pulling back the spring-loaded plunger to launch the pinball into play, it’s a loud, colorful buffet of entertainment that makes you want to go back for more.

Facebook offers games, extras, but I’m not playing

I have huge queue of requests in my Facebook account. I’ve been meaning to go through and clear them out — by denying nearly all of them. I thought it would be useful to explain why.

  1. Games – A ton of my friends are playing social games, like Mafia Wars or Yoville. The thing is, I’ve played similar games before and they really don’t interest me. I don’t really want to spend time hunting for items or recruiting friends for specific causes.

    So instead of adding clutter to my account and perhaps leaving my friends in a lurch when my attention is focused elsewhere, I’d rather not go down that path again.

  2. Special apps – Some of friends have asked me to submit information for apps called “We’re Related” or “Birthday Cards.” They’re pretty straightforward — to help people track relatives or people’s birthdays.

    Sounds great. right? Well, Facebook has most of them without needing to add a different program.

    Some of the apps are also scuzzy — full of poorly implemented advertising and visual traps for users. They often try to get the user to send out spammy messages about the app in order to view quiz results (but you should always be able to skip past such prompts). Thanks, but no thanks.

  3. Causes – Some people have asked me to join certain causes. Professionally, I do my best to keep my Internet position agnostic (although it can be tough given the worthy causes and controversial issues that we face).

While I feel bad turning down these requests, these apps aren’t what I’m looking for on Facebook. When I come to social-networking Web sites, I would like to see what people are up to and what they’re producing (like stories, photos, discussions, etc.). There are places for games on Facebook, but I’m just not playing right now.